This ensures that the player client and server are on always on the same pageĪll of the mods I have encountered so far ( except for maps) are installed in exactly the same way. Have all players subscribe (i.e., download) the Workhop version of Hydrocraft. For future reference, be sure to separate mod names with a semicolon if you end up with more than one. This is the identifier you need to place after Hydrocraft folder, containing all the files I just described, to Mod.info file containing mod name, poster file specification, id, and description, and the Hydrocraft ReadMe.txt containing credit to contributors, a Extract the contents of the zip file into a folder named This mod is core to my server experience.ĭownload the non-Workshop version of Hydrocraft. It adds crafting trees forĪlchemy, herbalism, metallurgy, mining, and many other professions, and adds hundreds of other items. Hydrocraft, in it's authors words, is a mod based around crafting and filling in the empty world of Zomboid with more stuff," inspired by games like Haven and Hearth. There are many 56 options total, so I recommend that you figure out what the rest of them do and decide whether or not they are useful to you. Specifies the time between autosaves in minutes. Specifies the server description in public listings. Specifies the server name in public listings. This will also be explained in the next section. This will be explained in the next section. I recommend tweaking the default to something more interesting.Ĭontrols whether players can see usernames above players' heads. Message displayed when the user connects. Player combat.Ĭontrols whether players are allowed to use global chat. Here are some settings worth noting:Ĭontrols whether players are allowed to participate in Player Vs. C:\Users\%username%\Zomboid\Server\servertest.ini and are all editable to your preference.
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